PONG // COMMAND CENTER
v3.0.7
NODES: 16/16UPTIME: 99.97% UTC
All edge nodes operationaliDNS resolver 1.1.1.1 responding optimallyiLive test stream activeBufferbloat grade A on majority of recent testsAll edge nodes operationaliDNS resolver 1.1.1.1 responding optimallyiLive test stream activeBufferbloat grade A on majority of recent tests
// INTERNET SPEED TEST + TOOLS
INTERNET SPEED TEST
IDLE
0.0
Mbps DOWNLOAD
READY
HEALTH RADAR 0 (BAD) - 100 (AMAZING)
NO DATA
DL — Download speed (Mbps). Higher is better.DLUL — Upload speed (Mbps). Higher is better.ULPing — Round-trip latency (ms). Lower is better.PINGJIT — Jitter, variation in ping (ms). Lower is more stable.JITBUF — Bufferbloat, latency increase under load (ms). Lower is better.BUFLOSS — Packet loss rate (%). 0% is ideal.LOSSrun a test
YOUR STATS
RUN A TEST
YOUR RANK
no test yet
VS WORLD AVG
no test yet
GLOBAL AVG Mbps
last 1 hour
YOUR ISP
detecting...
THROUGHPUT // LAST 60s
NO DATA
0255075100awaiting first test
DOWNLOAD0 MbpsUPLOAD0 Mbps
sample rate: 2 Hz · window: 60s
// STREAMING & GAMING
STREAMING & GAMING CAPACITY
RUN A TEST
Run a speed test to see what 4K streaming, video calls, and competitive gaming will look like on this connection.
GAMING SERVERS
PINGING…
  • US-East (NY)Pinging…
  • US-South (Atlanta)Pinging…
  • US-Central (Chicago)Pinging…
  • US-West (LA)Pinging…
  • EU-West (London)Pinging…
  • EU-Central (Frankfurt)Pinging…
  • Asia-East (Tokyo)Pinging…
  • OCE (Sydney)Pinging…
24-HOUR CONNECTION QUALITY
NEED MORE DATA
Run a few tests at different times of day to build your
peak-hour heatmap. Currently 0 tests on file.
Pinging game-server regions...
FN

Fortnite

Epic Games

Battle Royale
30 Hz tick
...ms
Pinging...

Epic uses AWS regions globally. Building, editing, and one-pump aim trades all break down past 60ms.

VL

Valorant

Riot Games

Tactical FPS
128 Hz tick
...ms
Pinging...

Riot's 128-tick servers reward sub-30ms pings. Peeker's advantage and shot registration depend on it.

CS

Counter-Strike 2

Valve

Tactical FPS
64 Hz tick
...ms
Pinging...

Steam Datacenter Network. Sub-tick updates help, but pros still won't queue above 30ms.

LL

League of Legends

Riot Games

MOBA
30 Hz tick
...ms
Pinging...

MOBAs forgive higher pings than FPS, but flash-engages and skillshot dodges still need under 80ms.

AL

Apex Legends

EA / Respawn

Battle Royale
20 Hz tick
...ms
Pinging...

Apex's low server tick rate makes ping consistency more important than raw value. High jitter ruins fights even at 50ms.

CD

Call of Duty: Warzone

Activision

Battle Royale
22 Hz tick
...ms
Pinging...

Demonware servers on Azure and AWS. SBMM matchmaking can pull you into far-away lobbies, raising your effective ping.

OW

Overwatch 2

Blizzard

FPS
63 Hz tick
...ms
Pinging...

Blizzard's higher tick rate punishes high latency hard. Tracer, Genji, and Widow all play very differently above 50ms.

RL

Rocket League

Epic Games / Psyonix

Sports
60 Hz tick
...ms
Pinging...

Physics-based, deterministic netcode. Even 20ms differences feel like the ball reacts a frame late.

R6

Rainbow Six Siege

Ubisoft

Tactical FPS
60 Hz tick
...ms
Pinging...

Sub-second peeks and one-tap headshots. R6 trades are decided by who saw who first, which is decided by ping.

D2

Dota 2

Valve

MOBA
30 Hz tick
...ms
Pinging...

Steam Datacenter Network. Pings above 100ms turn projectile dodging into pure prediction.

??

EA Sports FC

EA Sports

Sports
30 Hz tick
...ms
Pinging...

Formerly FIFA. Pace dribbling, last-ditch tackles, and 50/50 headers all break down past 50ms. EA's matchmaking favors locality but cross-region lobbies happen.

??

NBA 2K

2K Sports

Sports
30 Hz tick
...ms
Pinging...

Park, Pro-Am, and MyTeam matchmaking can pull players cross-region. Sub-60ms is required for green release timing on jump shots.

??

Madden NFL

EA Sports

Sports
30 Hz tick
...ms
Pinging...

EA's Frostbite netcode for Madden is notorious for laggy snaps and rubber-banding catches. Pinging the right NA region is the difference between a pick and a TD.

??

iRacing

iRacing.com

Racing
60 Hz tick
...ms
Pinging...

Sim racing is the most latency-sensitive genre. Wheel inputs and contact physics are evaluated server-side. Pros disconnect rather than race above 40ms.

??

F1 25

EA Sports / Codemasters

Racing
30 Hz tick
...ms
Pinging...

Codemasters' F1 series uses EA infrastructure. Wheel-to-wheel battles in League races require sub-30ms ping or your car will warp through corners.

??

Minecraft

Mojang / Microsoft

Sandbox
20 Hz tick
...ms
Pinging...

Survival servers (Hypixel, MineplexMC, Wynncraft) tolerate higher pings, but PvP minigames and combat-heavy servers reward sub-100ms. Realms uses Multiplay/Azure.

??

Roblox

Roblox Corporation

Sandbox
30 Hz tick
...ms
Pinging...

Per-experience servers route via Roblox Cloud. Latency varies by game (PvP shooters punish ping; obbys do not). Sub-100ms keeps fast-paced experiences smooth.

??

GTA Online

Rockstar Games

Open World
30 Hz tick
...ms
Pinging...

Hybrid P2P / dedicated. Heists fail when one player has 200ms ping. Lower latency also means fewer transitions to single-player lobbies.

??

World of Warcraft

Blizzard

MMO
20 Hz tick
...ms
Pinging...

PvE quest content is forgiving. Mythic+ dungeons and Arena PvP need sub-80ms. Cross-region play (US on EU realms) usually means a 150ms+ baseline.

// GLOBAL NETWORK
GLOBAL EDGE NETWORK
PINGING...
EWR...LAX...ATL...DFW...FMT...ORD...YYZ...LHR...FRA...NRT...SIN...BOM...SYD...SEA...MIA...GRU...▶ YOU
SUBMARINE CABLE STATUS
12 CABLES
10/12 OPERATIONAL·2 DEGRADED
illustrative · not real-time
TECH NEWS // HACKER NEWS
LOADING...
Loading top stories...
TBPN // TECH TALK SHOW
LOADING...
Loading latest episodes...
// ROUTING & PERFORMANCE
NETWORK PATH TRACE
TRACING
BEST SERVER FOR YOU
MEASURING...
Pinging 16 edge servers...
CDN SPEED RACE
MEASURING...
Cloudflare...
AWS CloudFront...
Google CDN...
Akamai...
Fastly...
jsDelivr...
▶ RACING CDN ENDPOINTS...
HTTP/3 ADOPTION
PROBING...
GoogleH3
CloudflareH3
YouTubeH3
FacebookH3
RedditH3
GitHubH3
DiscordH3
WikipediaH3
AppleH2
MicrosoftH2
NetflixH2
LinkedInH2
// CURATED REGISTRY · LAST REVIEWED 2026
DNS RESOLVERS
QUERYING
Querying resolvers via server...
DNS ROOT SERVERS
PROBING...
AVerisignERR
BUSC-ISIERR
CCogentERR
DUMDERR
ENASAERR
FISCERR
GDISAERR
HUS ArmyERR
INetnodERR
JVerisignERR
KRIPEERR
LICANNERR
MWIDEERR
// QUERIED VIA CLOUDFLARE DOH
// LEADERBOARDS & TRENDS
COUNTRY SPEED LEADERBOARD
LOADING...
(7-day average)
awaiting data...
ISP SPEED RACE
LOADING...
Analyzing ISP speeds...
THIS DAY IN HISTORY
DAILY
RECORD
Most Expensive Domain
Cars.com sold for $872 million in 2014 (with the business). Pure domain sales top out around Voice.com at $30 million (2019).
// SECURITY & IDENTITY
BROWSER CAPABILITIES
DETECTING...
VPN DETECTOR
DETECTING...
Checking your IP and ASN...
SECURITY MONITOR
SCANNING
DDoS ActivityNORMAL
Port Scans0 / 24h
Rate Limited0
DNS Status
TLS StatusOK
Edge Status
MONITORING
// OPERATIONS
SERVICE STATUS
9 MONITORED
GoogleOPERATIONAL
YouTubeOPERATIONAL
NetflixOPERATIONAL
AWSOPERATIONAL
CloudflareOPERATIONAL
DiscordOPERATIONAL
GitHubOPERATIONAL
ZoomOPERATIONAL
SlackOPERATIONAL
ACTIVITY STREAM
LIVE
awaiting events...
SYSTEM LOAD
LIVE
Telemetry unavailable in this browser
BUFFERBLOAT MONITOR
STANDBY
Continuously samples your latency every 10 seconds
to detect bufferbloat spikes under real-world load.
// pong.com command center // build 1779890808protocol: TCP/UDP · region: GLOBAL · class: OPSF1 help · ESC exit · TAB cycle · ● live